Feb  2018  - Current        Muse Games, New York, NY (Senior Artist - Hamsterdam)


May  2016  - Feb 2018    Major League Baseball, Advanced Media (Environmental Artist - RBI Baseball 2018 )
                                                    - Model, texture, set dress, light and bake lightmaps for scenes (Unity 3D)

   (Android / iOS / XBox One / PS4 / Switch)

May  2015  - May 2016   Muse Games, New York, NY (Freelance 3D Game Artist - Guns of Icarus Online)
                                                    - Concept, model, sculpt, texture, animate, and integrate game assets (Unity 3D)
                                                    - Retopologize high resolution meshes to optimized low resolution / Create LODs for game assets

                                                    - Steam Workshop integration for new items

                                                    - Concept, paintover, and set dress new maps and levels

Sept 2013 - Dec 2014     School of Visual Arts, New York, NY (Lab/ Office Assistant)

                                                    - Manage and track checked out equipment
                                                    - Teacher Assistant
                                                    - Responsible for solving software and network issues
                                                    - Create and maintain facility wiki pages

                                                    - Greenscreen room management

June 2014 - Nov 2104    Muse Games, New York, NY (Artist Intern - Guns of Icarus Online)

May  2013 - Aug 2013    Powerhead Games, New York, NY (3D Artist Intern - Cuddle Pets - Dogs for iOS)

                                                    - Create, import, and integrate game assets (mobile)
                                                    - UI clean up and design
                                                    - Updated/polished character textures




Short Film - Tink!          - Concepted, created, and produced a short film in seven months

                                        - Utilized Shotgun (production tracking software) to manage a schedule and art team

                                        - Created a timeline to stay on track and reach deadlines

                                        - Assigned tasks to team and arranged regular meetings


    SOFTWARE KNOWLEDGE  / SKILLS                                                                                                                                                                    


Modeling                          Maya

Sculpting                         Zbrush, Mudbox

Texturing                         Photoshop, Quixel Suite, CrazyBump, xNormal, Substance Painter

Other Tools                     Unity 3D, After Effects, Illustrator, Jira, Shotgun, Mircosoft Office, ProTools     




2011 - 2015                    School of Visual Arts

                                         209 East 23rd Street, New York, NY 10010

                                         Computer Art, Animation, and Visual Effects (Dean’s List 2011 - 2015)

                                         GPA: 3.769




2016                                "Tink! " Silver Palm Award for Animation - Mexico International Film Festival

2016                                "Tink! "accepted into Cannes Film Festival - Short Film Corner

2016                                "Tink! " accepted to ANIMAC, the International Animation Film Festival

2016                                "Tink! " accepted to FLICKS, the Malta Film Festival for Children

2015                                SVA Computer Art Outstanding Achievement Award for "Tink! "

Current resume is available upon request.