Responsible for Hamsterdam fighter scenes. This includes: composition of the scene, models, textures, set dress, optimization, shaders, color progression, and integration into game. Credit to Sebastian Gat for World 1 and 2 town building models.
Responsible for all elements of the Hamsterdam World Map. (except UI). This was my favorite piece to work on for Hamsterdam. It was really fun to stitch all the worlds together into one, cohesive map.